In Port Laveau, power is held by crews and factions, groups bound by ambition, blood, or desperation. But there are no independent kings in the Backwaters. Every crew leader, no matter how feared, is a tenant renting their power from a landlord they will never meet. They are all vassals of the Silent Serpent Syndicate, and their existence serves two purposes: to generate profit that flows upward as tribute, and to act as a buffer, absorbing the risks of the street so the Syndicate’s leadership stays untouched.

Licensed to operate
Every faction in the Backwaters is licensed a trade by the Syndicate. Drugs, arms, human trafficking, organ trade, imports, cyber, counterfeit, gambling, each crew runs the lane the house assigned them, and a crew that stays in its lane, telling the stories only it can tell, is the one the house notices. Working your trade in writing is how you earn a ward, how you grow your crew’s standing, and how you keep the Syndicate satisfied. The full picture of the trades and what stories each one generates lives in The Ledger.
The Lost are the resource
Every faction and every business in Port Laveau is, at bottom, competing for the same thing: the Lost. A Lost player who spends their time with your crew feeds your books in the ward where the scenes happen, and the crew with the strongest books earns the ward at the nightly review. This is why the factions court the Lost, employ them, keep them, protect them, or consume them. The Lost are not a side concern. They are the economy.
Managing the badge
The Sheriff’s Department is your most direct point of contact with the Syndicate’s will, and deputies are not your allies. They are a competing force tasked with keeping you in line, collecting tribute, and ensuring the parish stays profitable. A smart leader learns when to pay, when to push back quietly, and what hold to keep. A conflict with a deputy is dangerous. Showing you cannot be pushed around is essential. The balance between those two is where the best faction stories live.
Founding a crew
Starting a faction in the Backwaters means petitioning the Syndicate for a trade license, surviving a trial period, and building enough activity that the house considers you worth sanctioning. Leadership brings influence and opportunity, but it brings scrutiny too. Manage your trade, pay your tribute, and tend to your Lost, and you may hold a ward. Falter, and the bayou swallows you the way it swallows everything that stops being useful. The current factions, their trades, and how to petition are on the faction pages.