Getting Started

Faculty Guide

Corrupt the youth. Get rewarded for it.

Teach Something. Anything.

You do not need a doctorate, a lesson plan, or a straight face. If you have a passion, a strong opinion, or a thing you happen to know, you have a class. Columtreal is looking for instructors, and the bar is exactly this low: pick a topic you would actually enjoy talking about, and come run a session on it. A one-off is perfect. A recurring workshop is perfect. Whatever your character knows, or pretends to know, the campus wants to hear it.

What Counts as a Class

Everything. A serious lecture on something you studied for real. A ridiculous how-to. A philosophy you will not shut up about. A trade you practice in real life, taught by a character who does it in the world. “How to Lie Convincingly.” “The Art of the Perfect Cup of Coffee.” “Everything I Know About Revenge.” If it would be fun to talk through with a room full of people, it is a class, and you are qualified to teach it.

Why Bother

Two reasons, and both are selfish in the best way. First, running classes grows your own character; the campus rewards you with cred toward your own story, so teaching is one of the fastest ways to advance while you are at it. Second, you become someone. The instructor who runs the strange, memorable session is the one the campus talks about, the one students seek out, the one who ends up at the center of things. You are not doing anyone a favor. You are building your own legend and helping the whole campus grow at the same time.

The Simplest Classroom You Have Ever Used

Walk up to a projector, name your topic, and the room does the rest. It dresses itself for your subject, tells the campus where you are, and students arrive on their own. You just have to show up with an idea. Then the Vine, the campus gossip that never sleeps, carries what happened out into the world, so your class keeps echoing long after the bell.

  • Start in Seconds: Click a projector, name the class, and you are teaching.
  • The Room Performs: It sets the scene for your topic so you do not have to.
  • Students Come to You: The campus announces the class and points people to your door.
  • The Vine Talks: What happens in your class becomes gossip that keeps the story moving.

Come as a Guest

You do not have to commit to a career to teach. Some of the best sessions come from guest instructors who drop in to run one workshop on the thing they love, then come back when the mood strikes. If you practice a trade, a craft, or a profession in real life, you already have a class ready to go, and a character who teaches it will find a room waiting. Show up once. See how it feels. The door stays open.

Getting Started

  • Apply to Instruct: Read the guidelines and submit your application.
  • Get Your Access: Approved instructors gain the campus groups and the run of the classrooms.
  • Pick Your Subject: Claim whatever your character teaches, from the scholarly to the absurd.
  • Run Your First Session: Book a room at a projector and go. One class is all it takes to start.

How Far It Goes

Teach when you feel like it and nothing more is asked of you. But for those who stay with it, the campus keeps a ladder, and instructors who make it a habit climb through the academic ranks over time, from a new adjunct toward the heights of a full professor, and into leadership beyond that. Rank here reflects the story you built, not a tally. And coaching counts too; leading a team is a form of teaching, with the same standing behind it.

  • Adjunct: Where every new instructor begins.
  • Assistant Professor: Earned through regular teaching.
  • Associate Professor: Built on sustained work and student development.
  • Full Professor: The reward for exceptional teaching and campus leadership.
  • Department Head or Dean: The administrative heights, for those who lead.

How to Play an Instructor

  • Embrace the Chaos: You are not a role model. You are morally flexible with a strong opinion. Play it cool or unravel on day one; both work here.
  • Teach With Attitude: Forget the dry lecture. Turn your session into a scandal, a meltdown, or a cult classic. The more chaotic the lesson, the better.
  • Walk the Line: Blur boundaries just enough to raise eyebrows. Pick favorites. Hold grudges. Accidentally inspire someone’s villain arc.
  • Advise With Intent: Nudge students deeper into the story. Help them thrive, or spiral. Both are useful.
  • Get Involved: Host events, supervise a student group, show up where you should not. The more visible your character, the better the drama.
Almost There

Read the Roleplay Guide before you Sign Up

The final required reading are the community rules for roleplay and player conduct.

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