Turf and Influence

Gangs in Hathian

Learn about gangs in Hathian and which ones has the most influence today

In Hathian, gangs are not just background noise. They are the heartbeat of the streets. From alley fights to turf wars, from tagging walls to running rackets, these factions shape the rhythm of daily life. Whether you’re building your reputation or defending your block, everything you do leaves a mark.

Street Justice and the Law

The core tension in Hathian lives in the power struggle between street gangs and the justice system. This city thrives on conflict. The law tries to keep order, but its grip is weak. Corruption, violence, and fear have carved deep scars into the pavement.

  • Police Presence: Officers walk the streets, but so do dirty cops, informants, and the ghosts of failed cases. It is not black and white out here.
  • Factions Run Deep: Gangs are more than criminal crews. They are families, legacies, and sometimes the only protection a person can find.
  • Story Comes First: Whether you’re a corner lookout or a gang leader, your story is what drives this world. Conflict, arrests, deals, and betrayal all feed the shared narrative.
Leaderboard

Official Gangs and Influence

The Haven

  • Leader: Busysalem Resident
  • Tags: 107
  • Last Tag: 3 days ago
The Haven attracts those interested in various spiritual practices like Voodoo, witchcraft, and biblical teachings. Known for rumors of dark rituals and curses, they draw influence from Salem and Amityville. Welcoming outcasts, they use chaos to reveal true selves, even demons in disguise. Many members face mental illnesses and are drawn to darkness.

Top Recently Active Associates:

lillith mefusula: 161
citlalmina Resident: 155
Kozzy Weston: 142
plucks96 Resident: 132

Yuugen

  • Leader: Hitori Skyther
  • Tags: 217
  • Last Tag: 1 day ago
In the shadowed heart of the city, the Yuugen defy convention, guided by Ikigai and a lust for the primal. Seeing violence as human nature, they turn the urban jungle into their chessboard, manipulating lives as mere pawns in a game of chaos, where even the unwilling are drawn into play.

Top Recently Active Associates:

Jeffery Resident: 147
Fitriess Resident: 146
NyxxDoll Resident: 145
Sarila Jinx: 140

Rejects

  • Leader: Brycecanden Resident
  • Tags: 513
  • Last Tag: 2 days ago
The Rejects represent a pillar of hate and contempt that has stood proudly as a blight on the small Louisiana town of Hathian for generations. Intent on impacting the drug trade by fighting to control the sale and import of cocaine, as well as limit the sale of other narcotics, they are willing to use coercion, violence, and fear to accomplish their goals.

Top Recently Active Associates:

meredith petrovic: 178
Madame Macabre: 134
Jacksen Constantine: 131
minxy macabre: 118

Vipers

  • Leader: Annika Jaxxon
  • Tags: 148
  • Last Tag: 6 days ago
The Vipers are a tight-knit group forged on chosen family, loyalty, and ruthlessness. Their unyielding commitment to protecting their interests, territory, and profit makes them a formidable force. With adaptability and bold actions, they maintain power in their world. Despite their secretive nature, they prioritize trust and will stop at nothing to protect their own.

Top Recently Active Associates:

Paige Starchild: 152
bettymcdonut resident: 150
Robin Alchemi: 114
amai batista: 101

Claiming Territory

Hathian uses a unique Territory and Graffiti System that turns faction control into something you can see, feel, and fight for. It is not about paperwork. It is about presence. You earn your turf with your time and your roleplay.

  • Influence is Earned: Spend time roleplaying in a zone to build your control. Let it go quiet, and rivals will move in.
  • Live Turf Updates: The system tracks real activity and updates the map in real time to reflect who truly runs each area.
  • Street Cred, Not Claims: Talking about control is one thing. Holding it, tagging it, and fighting for it is what counts.

Marking the Streets

Your tag is your signal. It is a warning, a challenge, and a declaration of power. Use spray cans found throughout the city to tag walls, dumpsters, alleyways, and storefronts. But be ready. Your mark can be covered. And that means war.

  • Tag With Purpose: To place a tag, your gang must be active in the area. Empty claims are wiped quickly.
  • Erase and Respond: Rival tags can be removed, but that act will not go unnoticed. Retaliation is part of the game.

Persistence and Payoff

  • Hold Your Ground: The longer your crew controls an area, the stronger your grip becomes. Keep showing up or prepare to lose it.
  • Roleplay Drives Power: System tracking rewards consistent activity, meaningful conflict, and ongoing storylines.
  • Visible Impact: Everything your gang does builds reputation. Win fights, hold turf, create scenes. The city responds.

Requirements to Propose a Gang

  • At least 3 completed roleplay chapters tied to your group
  • A clear identity, purpose, and gang mark (spray, tag, or symbol)
  • Minimum of 3 active players committed to leadership and story progression

There is no shortcut to control. If you want the city to remember your name, earn it. One mark at a time.

Start a Gang

If no crew fits your vision, propose your own

Make something new. Bring together a group with purpose, identity, and a style that leaves an impression. Prove it through roleplay, and we will make it official.

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