[b]DATE:[/b] 07/11/13
[b]PROPOSAL BY: Oh Sharktooth[/b]
[b]GROUP NAME:[/b] One Love
TYPE: Headshop
SLURL: Teleport
BACKSTORY: I'm interested in the manager position of the Headshop. I saw it was available on the website. Given that drugs are frequently used in Hathian, I thought it would be nice if drugs were made available for everyone in a realistic and enjoying way. Assuming I would get green light, I would be interested in facilitating role-play with and between other groups by offering unique goods and services, and a wide variety of events. A few ideas I have in mind would be: – Discreetly offering weed, imported into Hathian by the big boss of the shop himself (NPC), both in the store and on the streets, possibly secretly tolerated by police individuals in exchange for free drugs and money, though I would enjoy a police raid every now then as well. My character as the manager would act as a contact person between potential customers (gangs) and the big boss. – Offering date rape drugs in limited quantities. They might prove to be useful at places such as Lois' bar, e.g. men abusing the women they meet, or strippers robbing men from their wallets; or, at prison, during certain *inspections*. – The shop itself could bring local drug dealers and drug addicts in touch with each other. Alexander could redirect people he sees in the bar to drug dealers whenever they are in need of something special he does not sell. – Going onto the streets, giving away free drug samples and telephone numbers of drugs dealers. – Going onto the streets, selling space cakes (while not saying it contains marihuana). – Hosting an event: "How to operate a wiper pipe!" – Hosting an event: "How to start with weed, we mean seeds, indoors!" Eventually I would like my character to become a rich, infamous criminal. I think the manager position will help him with this because it would allow him to create partnerships with other organisations and to get to know the town and its people as he sells his products. Looking from an OOC and IC perspective, there is much to learn and earn to make that shift toward infamous criminal go smoothly and realistic.
UNIQUE: If it was up to me, I would like to see the Headshop as a vital point in town, yet very dependent on collaboration with other groups. With a NPC shop owner controlling the drug business, it would allow me to get things done with other groups even if my character would not agree with it due to personal reasons. The headshop could offer some sort of drug service where everything can be ordered for the right price for everyone, contributing to new role-play possibilities.
EXP:During the time that I have been role-playing in Second Life (2007), I have led two groups and since 2011 been helping with getting stuff IC up and running in almost every Gorean role-play group that I joined (I lost the count). I typically tend to avoid leading (OOC) roles, at least in Gor, because you WILL need to mediate at least 5 times a week whenever drama arrives. I don't want that, I just want to role-play without the OOC nonsense. And if there is OOC involved, it should be to help improving the group / sim / each other. I've been helping getting a group off the ground in Karamoon as well. That went *okay*. I have little experience in urban role-play, though. Especially as how it is here in Crack Den without a dice hud or metered combat. But I'm interested in something new!
IDEAS:Two roughs ideas I have been having for a while. *** A mentoring program *** New role-players could be given a role-play buddy, somebody that follows the new person around ICly. This role-play buddy would learn the new player how and what Second Life role-playing is, give them some tips, supply them with live feedback, offer help through IMs, etc. The role-play buddy would be of temporary nature. It would be an existing player playing a new character of temporary nature. When the new player arrives and requests for a role-play buddy, the role-play buddy could simply step up to the new player IC upon arrival and get a form of friendship going. Once the buddy period is over, the buddy simply vanishes. *** More environment interaction with story elements *** Certain items could be hidden on the sim, only to pop up when an avatar is within 10 meter or so, with certain story elements attached to them. Players would be encouraged to use the entire sim, knowing they just might stumble across something, adding some randomness to their experience. It would also give them the opportunity to get an interesting story going on with little effort, or to get (random) groups of people spontaneously together. To increase the sense of interaction and to make the world even more immersive, it would be cool if these items were actually interactive e.g. animated, password protected, textures with actually written text on, forcing players to inspect the object from up close, etc. To increase the role-play experience, people are to role-play their actions. Should an object pop up, people could click on an object to receive an notecard with OOC information in it containing rough outlines, an idea of the possibilities, whatever. People could always decide to ignore it if they feel like it. To keep everything organized, each object with a story attached to it could be assigned to individual story coordinators. The story coordinator would receive all the chat logs. Once the story is nearing the end, the coordinator would stick everything together.
OTHER:I'm from Holland, the one and only place where it's legal to smoke weed. If there's one designated person to run the headshop, it would be me!
|
Sign in at the very top to read this reply. ツ
|
Sign in at the very top to read this reply. ツ
|
Sign in at the very top to read this reply. ツ
|