Since the Grand Opening of the bank is getting close, I wanted to spitball a few ideas around so we could come up with some good policies on robberies, as there had been some confusion in the application thread.
The way I'm designing the bank, the Vault is going to be on the third floor. You'll need a bank officer's keycard just to get to that floor. Once you get in, then you have to open up the cage, where you can have access to the safe deposit boxes. Then inside of the cage there's the vault, which requires ____ to be able to open it (not sure what the limit on that should be, as I'd like it to be more than just the bank President and Vice President).
Now this isn't to say that small scale robberies would be fruitless. Since the ability to access the vault is limited, there is a safe behind the tellers, with enough money for them to perform their jobs in it. For most bank robbers, this is what they'd be going after, and it would only be the real hardened criminals with long thought at plans that would go after the vault (or a street thug could go after the vault, but he's not going to be able to get to it most likely)
Real robberies, where a team or somebody with a proper plan would require certain people to be online, and the role play would have to be set up ahead of time to make sure people were online for it I would think.
These are just my thoughts on the matter so far, but I'm bringing it out here for everybody so we can work something out.
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